STEP ONE
Customize your five types of genes to either double down on a unique strength (Patho-stasis for
Fungus, e.g.) or else shore up a weak zone, like climate resistance or spreading bonuses for
environments. These aren’t unlocked by default and are overkill on easier difficulty modes, but
they
are crucial for Brutal and above and allow experienced players to fine-tune builds and
strategies to
suit both personal preferences and the situation at hand.
STEP TWO
Aside from the disease pick, a player’s starting location is absolutely pivotal. The spread
pattern
and rate depend heavily on the position and climate of the country of origin. It’s a Plague, Inc
cliche that Greenland and Madagascar end up being late-game roadblocks, becoming totally
inaccessible once they close borders and thereby snatching defeat from the jaws of victory. When
selecting the starting country, you want some land spread, usually, and islands or flights on
nearby
neighbors. Starting out in the corner position is also a mistake, though, because your disease
will
be locked-in for far too long in these isolated pockets, making detection come sooner than
necessary. To get to Greenland, start in northern Europe or Russia, as a bonus, cold resistance
will
help. For Madagascar, try equatorial Africa or the mid-east.
STEP THREE
Your first and foremost task is to spread far and wide. The transmission rate is influenced by a
few
factors. The infection stat, which is helpfully displayed on the evolution page, is the single
greatest factor. It is your first priority. Select the most immediately advantageous ones at the
start and transition to the niche cases last. In the beginning, spend as soon as points become
available, and pop those orange and red bubbles constantly. (If your disease is sub-Saharan, use
insects to spread at only move into urban biome bonuses later). Situationally the various
resistances will also play a role in the right environment. Russia is frigid, so cold resistance
confers a benefit there; first-world countries use antibiotics and other treatments so the
appropriate resistance is practically a must to spread effectively in that nation.
STEP FOUR
The game awards evolution points for infecting new countries as well as for reaching certain
population milestones. These are the bread-and-butter of strategy, and forming an effective
build
path depends on the nature of your disease and random events of a particular playthrough.
Speaking
generally, maximizing transmission and resistances early is a must, with an inevitable late-game
pivot to lethality. Something innocuous and omnipresent, like the common cold, that morphs into
pure
putrefaction in the final act. There are a few expensive symptoms that can increase lethality
fivefold or more.
STEP FIVE
The cinch to all of this is rationing and timing the ever-necessary evolution points because
perks
cost progressively more to evolve with each pick, and the points additionally become harder to
earn.
Timing this pivot takes a little practice, but you’ll get the hang of it. Parasites can afford
to be
stealthy and pool points insidiously for ages; viruses have spontaneous traits added through
uncontrollable mutations and must move quickly. The general scope and plan is always: lay low,
travel to as many countries as you can, then once you’re in position, steal the spotlight and
end
the game.
How to get DNA points?
Infecting greater raw numbers of people
Killing more of its hosts
Spreading to new countries
Devolving traits to reclaim points (done manually, only offers a pittance)
What are the best plague types?
- Bacteria are the default, middle-of-the-road plague type. They are average in their
abilities
and
drawbacks, and their unique ability to research
- Parasites turn the game progression upside-down: they start rather noticeable and lethal,
and
must
quickly evolve to blend in. Once they do, though, they are uniquely stealthy and can often
infect
the whole world before cure research begins or progresses far.
- Viruses mutate new symptoms constantly throughout the game and must pay to remove them.
They
are
high-profile and chaotic but powerful, as mutated symptoms mean more DNA to spend
elsewhere.
- The Fungus is slow-moving and dull but can use points to spread to new countries via its
Spore
Burst upgrade.
- The Nano-Virus begins the game detected and with a worldwide effort to find its Kill-Code
(aka
cure). It has beefier stats all-around to compensate for this and has unique upgrades to slow
research.
- The Bio-Hazard increases in lethality as time passes and must actively be reset multiple
times
to
avoid having the transmission rate fall below the death count.
- Prions are subtle and difficult to cure but exceptionally difficult to spread.
Unlockables and Secrets
- To unlock diseases, you must beat them in a set order. Simply beat the game using the
previous
disease on normal or better.
- To unlock genes from the collective pool, simply beat the game with anything.
- The rarer diseases (Neurax, Necroa, Simian, Shadow plague) will all be unlocked once you
beat
the
game on brutal difficulty with every basic disease.
- Finally, cheat codes are unlocked by beating the game on mega-brutal difficulty with
every
disease.